Take a look below, and hear Night Dive's reasoning for the ol'switcheroo. Better in many way, yes, but perhaps less like the 1994 original. For as well as an apparent shift in its art direction to something more traditionally sci-fi/horror, SSR has hopped from Unity to the Unreal engine, resulting in a very different-looking game. In this matter at least, I am confident my sanity is unaffected. We have continued to work with the team to help develop the HUD and UI of the game itself as well as create all of the visuals and packaging for the physical and digital game releases.Am I being a mad old man or does this look quite different to the bluer, brighter, System Shockier demo put out to publicise Night Dive's System Shock Reboot Kickstarter last Summer? We ran the Kickstarter Campaign, raising over $1.35 Million and meeting the $900k goal within the first 24 hours. System Shock offered an unparalleled experience that would solidify it as one of the greatest games of all time. known as SHODAN, one of the most treacherous antagonists ever conceived. ![]() Players were trapped aboard Citadel Station as they fought to survive against the cyborgs and mutated crew members corrupted by a maniacal A.I. It was a revolutionary step forward for the medium in a time when developers first began experimenting with interactive storytelling. System Shock is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unreal Engine by Nightdive Studios. System Shock was one of the first 3D games that took a methodical approach to exploration while revealing a story driven narrative through audio logs and messages scattered throughout the game world.
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